[webkit-dev] Regd. Hardware Rendering
kuii.zheng at gmail.com
Sun May 27 07:32:41 PDT 2012
Hi, Do you mean Canvas 2D using GPU or Software? I think you can start
with Macro ACCELERATED_2D_CANVAS
On Thu, May 24, 2012 at 8:22 PM, <debojyoti.pal at wipro.com> wrote:
> Webkit has two rendering path, software rendering and hardware rendering.
> When hardware rendering is enabled, it takes the hardware rendering path.
> I would like to go through the code in the WebCore where it takes the
> decision to go to either one of the path. As I am very new in using webkit,
> I don’t have much idea. Hence it would be very helpful, if someone can tell
> me which source files I need to look for this information.
> Thanks in advance.
> Please do not print this email unless it is absolutely necessary.
> The information contained in this electronic message and any attachments to
> this message are intended for the exclusive use of the addressee(s) and may
> contain proprietary, confidential or privileged information. If you are not
> the intended recipient, you should not disseminate, distribute or copy this
> e-mail. Please notify the sender immediately and destroy all copies of this
> message and any attachments.
> WARNING: Computer viruses can be transmitted via email. The recipient should
> check this email and any attachments for the presence of viruses. The
> company accepts no liability for any damage caused by any virus transmitted
> by this email.
> webkit-dev mailing list
> webkit-dev at lists.webkit.org
More information about the webkit-dev