[webkit-dev] WebGL test breakage on build bots
kbr at google.com
Tue Mar 16 16:42:16 PDT 2010
On Tue, Mar 16, 2010 at 2:06 PM, Kenneth Russell <kbr at google.com> wrote:
> On Tue, Mar 16, 2010 at 1:56 PM, Maciej Stachowiak <mjs at apple.com> wrote:
>> On Mar 16, 2010, at 1:45 PM, Kenneth Russell wrote:
>>> Earlier today I landed https://bugs.webkit.org/show_bug.cgi?id=33416
>>> by hand (because the commit queue was blocked), and unfortunately this
>>> broke some of the WebGL layout tests on the bots.
>>> These tests are passing locally, so the best guess I can make is that
>>> the hardware or OpenGL versions on the bots are insufficient or buggy.
>>> A couple of questions:
>>> 1. Is there any way to get the per-test output from the test runs on the
>> Yes. Here is an example from a test run that had WebGL failures:
>>> 2. Is there any way to temporarily disable these tests on the bots
>>> until we can figure out a resolution? The patch for 33416 is generally
>>> sound, and was blocking further work, so it would be preferable not to
>>> have to roll it out.
>> I would recommend we fully investigate other avenues before considering that
>> route. Regression tests are not very effective if we just disable them
>> whenever they start failing.
> What is your recommendation? I hate to leave tests broken on the bots
> for hours at a time.
> Looking at the test failures, the OpenGL implementation on the bots is
> completely broken when turning on FBO multisampling so we are going to
> need to figure out a way to detect this case and not try to turn it
> on. Is there a way to tell what graphics hardware is in each of the
> bots, in particular Intel integrated graphics vs. ATI/AMD vs. NVIDIA?
We're working on the "real" fix (actually heuristics to detect and
work around broken graphics drivers) under
https://bugs.webkit.org/show_bug.cgi?id=36194 , but in the meantime to
unblock the commit queue I've temporarily disabled these tests under
https://bugs.webkit.org/show_bug.cgi?id=36200 . We'll re-enable them
as soon as the larger fix is ready, hopefully by tomorrow.
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