[webkit-dev] WebGL test breakage on build bots
kbr at google.com
Tue Mar 16 14:06:17 PDT 2010
On Tue, Mar 16, 2010 at 1:56 PM, Maciej Stachowiak <mjs at apple.com> wrote:
> On Mar 16, 2010, at 1:45 PM, Kenneth Russell wrote:
>> Earlier today I landed https://bugs.webkit.org/show_bug.cgi?id=33416
>> by hand (because the commit queue was blocked), and unfortunately this
>> broke some of the WebGL layout tests on the bots.
>> These tests are passing locally, so the best guess I can make is that
>> the hardware or OpenGL versions on the bots are insufficient or buggy.
>> A couple of questions:
>> 1. Is there any way to get the per-test output from the test runs on the
> Yes. Here is an example from a test run that had WebGL failures:
>> 2. Is there any way to temporarily disable these tests on the bots
>> until we can figure out a resolution? The patch for 33416 is generally
>> sound, and was blocking further work, so it would be preferable not to
>> have to roll it out.
> I would recommend we fully investigate other avenues before considering that
> route. Regression tests are not very effective if we just disable them
> whenever they start failing.
What is your recommendation? I hate to leave tests broken on the bots
for hours at a time.
Looking at the test failures, the OpenGL implementation on the bots is
completely broken when turning on FBO multisampling so we are going to
need to figure out a way to detect this case and not try to turn it
on. Is there a way to tell what graphics hardware is in each of the
bots, in particular Intel integrated graphics vs. ATI/AMD vs. NVIDIA?
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