[webkit-dev] Web Audio API
Simon Fraser
simon.fraser at apple.com
Tue Aug 24 17:20:33 PDT 2010
On Aug 24, 2010, at 4:47 PM, Chris Rogers wrote:
> Hi Simon, thanks for helping here.
>
> By the way, anybody who is interested can look at the files in:
> https://svn.webkit.org/repository/webkit/branches/audio/WebCore/audio/
>
> There are actually a number of audio files which could be considered re-usable, although I know of nothing at this time other than the web audio API which would use them:
>
> AudioBus.cpp
> Biquad.cpp
> Reverb.cpp
> FFTConvolver.cpp (and other FFT-related files)
>
> possibly also in this category are:
> Cone.cpp
> Distance.cpp
> MidSide.cpp
> SinWave.cpp
> Panner.cpp (and subclasses)
> (maybe a few others I've missed)
>
> Basically, these are the lowest-level building blocks which the higher-level parts (such as AudioContext, and AudioNode) use. These lowest-level building blocks do not (or should not) have any dependencies to the higher-level code which implement the actual API (and have IDL files). They also don't have any dependencies on other parts of WebCore, although they do use stuff in wtf.
>
> So are you suggesting:
>
> WebCore/webaudio <--- IDL files and API implementation
> WebCore/platform/audio <--- lower-level building blocks such as AudioBus.cpp
Fine by me!
>
> then with the conditional
>
> #if WEB_AUDIO <----- I added an underscore here
That would be #if ENABLE(WEB_AUDIO) in the code.
Simon
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