[webkit-dev] WebKit and Khronos Group

Harry Underwood raynenamibia at gmail.com
Sat Aug 8 11:39:04 PDT 2009


Thanks for the link. Didn't even know that WebGL is being considered by
WebKit.
But another question, if you don't mind. Is O3D considered as a technical
competitor or conflict with Apple's CSS and SVG extensions, or should it be
considered as such?

Harry

On Sat, Aug 8, 2009 at 2:29 PM, Mark Rowe <mrowe at apple.com> wrote:

>
> On 2009-08-08, at 11:25, Harry Underwood wrote:
>
> Hello all, just a few questions.
> I was reading a post on Ars Technica from earlier this week<http://arstechnica.com/open-source/news/2009/08/webgl-standard-to-bring-3d-web-without-browser-plugins.ars>concerning the Khronos Group's announcement of a partnership on WebGL
> development with Google, Mozilla and Opera. Weirdly, I didn't see Apple in
> that list, or WebKit for that matter.
> Is Apple and/or WebKit abstaining from WebGL because Google is promoting a
> seemingly-competing product, O3D, as opposed to your efforts with CSS 2D/3D
> Transforms and Animations? Or is it because WebGL, as announced by Khronos
> Group, simply doesn't yet take CSS (or SVG) into technical account for
> hardware accelerated 3D Web graphics?
>
>
> <http://webkit.org/b/28018> Need to implement Canvas3d/WebGL for 3D
> rendering
>
> - Mark
>
>
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