[webkit-dev] SquirrelFish Design Idea: support for constant operands
Maciej Stachowiak
mjs at apple.com
Sun Jun 15 20:17:25 PDT 2008
With the new opcode statistics added by Cameron, we can see that many
of the bytecode instructions executed on both SunSpider and real sites
are "load" instructions. On SunSpider, it's around 19%, and on many
real sites the proportion is 10-20%.
The "load" opcode's only purpose is to move a constant pool item into
a VM register, so that other instructions can operate on it. We could
save the dispatch cost for these instructions, and an extra memory
access, by having opcodes that can operate on inputs from the constant
pool directly. In a way, this merges the "load" instructions with the
instructions that will actually use the value. Here is a rough outline
for how to make this work.
1) Introduce a new class, OperandID, which has all the functionality
of RegisterID, plus a flag indicating whether the operand is a
constant pool index or register index. RegisterID remains as a
subclass, and a new ConstantID subclass is added. All
CodeGenerator::emit...() functions take OperandID parameters for input
operands and RegisterID for output operands.
2) The "load" instruction is renamed to "mov_k", this will match the
systematic naming scheme for instruction variants later.
3) AST nodes that produce a constant won't emit a load/mov_k
instruction any more, instead they produce a constant pool index
OperandID (unless they are passed in a dst in which case they emit a
mov_k, same as anything else would via moveToDestinationIfNeeded()).
4) A data table lists the opcodes and what variants exist, plus some
other properties. For example, to introduce variants of and where
either the first or second input operand can be a constant:
add inputs:2 rk kr
This relates add_rk and add_kr to add. (The places in the code that
manually list all the opcodes would also be autogenerated, but not the
main interpreter loop). For bitand, we know that when one operand is
constant there can be no observable difference to doing the operation
with either operand order, so we only need one variant and an
indication that the opcode is commutative:
bitand inputs:2 rk commutative
5) Each CodeGenerator::emit...() function, on entry, passes its
OperandID arguments by reference to an emitOpcode() function, which
chooses the best variant opcode, emits constant loads if necessary
(because no available format can accept the right k operands), and
substitutes the OperandID arguments. Thus, loads are generated at the
latest possible point.
Note, in theory if all inputs are k-operands we can in most cases do
constant folding in step 5, as part of codegen. The only trick here is
that at emitSomeOp() time we no longer know if the destination is
mandatory, so at best we can fold down to a mov_k, but perhaps we can
pass in some indication of whether dst is mandatory.
This scheme should be complementary with Cameron's plans for a pattern-
matching peephole optimizer. We considered the possibility of a tile-
matching code generator (which could handle the equivalent of k-
operands and various peephole optimizations) but we decided that it
sounded too complicated for our needs.
Regards,
Maciej
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