[webkit-dev] Questions on WebCore compoments
darin at apple.com
Wed Apr 2 03:35:05 PDT 2008
On Apr 2, 2008, at 3:09 AM, 손석배[단말개발담당] wrote:
> ++ <-> Objective C? then, what is "script" folder for?)
is implemented in C++. There is no "script" folder.
> - bridge: no clue. (looks like language-conversion-related folder to
> me) what is the difference between "bindings" and "bridge"? And why
> does it have plugin-related files?
> - editing: looks like an editor. Then, why is it here in web browser
> engine? and how is it related to other compoment?
WebKit includes editing support for editable HTML. This can be used to
make an entire document editable, and it's used that way in Apple's
Mail application for example, but it's also supported within web pages
and is the basis for pages that do rich text editing (the features are
called designmode and contenteditable) and is used to implement
elements like <input type=text> and <textarea> as well.
> - page? no clue..
The page directory has the basic objects to manage web pages and
frames. The class Page that is basically the "main browser object",
the class Frame that is used for each frame within the page, and other
fundamentals like that.
> - plugin: looks like Netscape style plugin support (NPAPI). how does
> it work and what component does it work with?
> (and.. plugins such as PDF or Flash are pluggable with
The WebCore part of Netscape plug-in support is in that directory. But
many of the details are platform-specific and in the WebKit
implementations for each platform.
I can't really answer the question "what component does it work with"
because I don't know what it means.
Plug-ins like the Flash plug-in work with WebKit but the level of
support and whether they work at all depends on which port of WebKit
you're talking about. Plug-in support is an example of something where
there is some considerable work for each platform that has to be done,
partly because the Netscape plug-in API has many platform-specific
For example, Apple's ports of WebKit on both Mac OS X and Windows
support plug-ins and work with most existing plug-ins.
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