[webkit-dev] Build system for ports

Timothy Hatcher timothy at hatcher.name
Sun Apr 16 14:42:33 PDT 2006

This might be a good approach for Linux, Win32  and other ports, but  
the Mac side will likely need to stay all in Xcode projects. Xcode  
can call out to external Makefile/Bakefile targets, but when building  
universal it gets very complicated. We would need to lipo our  
binaries in another build phase script at the end. That is just one  
of the major complexities that Xcode handles for us that we know will  
always work with Apple's build system.

— Timothy Hatcher

On Apr 16, 2006, at 11:09 AM, Kevin Ollivier wrote:

> BTW, you might want to consider having a separate project file that  
> generates the cross-platform webcore sources as a static library  
> (say, a "WebCoreBase" project file), and then have the Win32, etc.  
> projects statically link in that library and only build the files  
> specific to their port/platform (and of course, depend on  
> WebCoreBase). Actually, I've pretty much already set up the  
> Bakefile projects this way, so that you can see what I mean when I  
> submit the patch. :-) This way there wouldn't be any redundancy  
> among projects in terms of maintaining the cross-platform sources,  
> and each port will only ever have to worry about updating/ 
> maintaining its own specific files.

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