Thanks for the link. Didn't even know that WebGL is being considered by WebKit. But another question, if you don't mind. Is O3D considered as a technical competitor or conflict with Apple's CSS and SVG extensions, or should it be considered as such? Harry On Sat, Aug 8, 2009 at 2:29 PM, Mark Rowe <mrowe@apple.com> wrote:
On 2009-08-08, at 11:25, Harry Underwood wrote:
Hello all, just a few questions. I was reading a post on Ars Technica from earlier this week<http://arstechnica.com/open-source/news/2009/08/webgl-standard-to-bring-3d-web-without-browser-plugins.ars>concerning the Khronos Group's announcement of a partnership on WebGL development with Google, Mozilla and Opera. Weirdly, I didn't see Apple in that list, or WebKit for that matter. Is Apple and/or WebKit abstaining from WebGL because Google is promoting a seemingly-competing product, O3D, as opposed to your efforts with CSS 2D/3D Transforms and Animations? Or is it because WebGL, as announced by Khronos Group, simply doesn't yet take CSS (or SVG) into technical account for hardware accelerated 3D Web graphics?
<http://webkit.org/b/28018> Need to implement Canvas3d/WebGL for 3D rendering
- Mark