Thanks for the link. Didn't even know that WebGL is being considered by WebKit.
On 2009-08-08, at 11:25, Harry Underwood wrote:Hello all, just a few questions.I was reading a post on Ars Technica from earlier this week concerning the Khronos Group's announcement of a partnership on WebGL development with Google, Mozilla and Opera. Weirdly, I didn't see Apple in that list, or WebKit for that matter.Is Apple and/or WebKit abstaining from WebGL because Google is promoting a seemingly-competing product, O3D, as opposed to your efforts with CSS 2D/3D Transforms and Animations? Or is it because WebGL, as announced by Khronos Group, simply doesn't yet take CSS (or SVG) into technical account for hardware accelerated 3D Web graphics?<http://webkit.org/b/28018> Need to implement Canvas3d/WebGL for 3D rendering- Mark