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      <base href="https://bugs.webkit.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [GPU Process] ImageBuffer::convertToLuminanceMask() and transformToColorSpace() should not access the backend in WebProcess"
   href="https://bugs.webkit.org/show_bug.cgi?id=235305">235305</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[GPU Process] ImageBuffer::convertToLuminanceMask() and transformToColorSpace() should not access the backend in WebProcess
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>WebKit
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>WebKit Nightly Build
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Unspecified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Unspecified
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>Normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P2
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Layout and Rendering
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>webkit-unassigned@lists.webkit.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>sabouhallawa@apple.com
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>bfulgham@webkit.org, simon.fraser@apple.com, zalan@apple.com
          </td>
        </tr></table>
      <p>
        <div>
        <pre>When DOM rendering is handled in GPU Process, no backend access will be allowed. So all the operations that require access to the backend should be handled in GPU Process. The WebProcess will stream messages for these operations to GPUProcess.</pre>
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