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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - UNPACK_FLIP_Y_WEBGL breaks HLS video textures"
href="https://bugs.webkit.org/show_bug.cgi?id=163866#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - UNPACK_FLIP_Y_WEBGL breaks HLS video textures"
href="https://bugs.webkit.org/show_bug.cgi?id=163866">bug 163866</a>
from <span class="vcard"><a class="email" href="mailto:dino@apple.com" title="Dean Jackson <dino@apple.com>"> <span class="fn">Dean Jackson</span></a>
</span></b>
<pre><a href="https://github.com/mrdoob/three.js/issues/9754#issuecomment-268197088">https://github.com/mrdoob/three.js/issues/9754#issuecomment-268197088</a>
I'm taking a look at fixing this in iOS now. But I'm a bit confused by the comments.
For HLS videos:
- iOS is providing color channels in the wrong order (bgra instead of rgba). The values are otherwise correct though.
- macOS is producing a texture that requires flipping in the X axis. This can be worked around by using setPixelStorei(UNPACK_FLIP_Y_WEBGL, true)
- iOS is producing a texture that requires flipping in the X axis, but the above workaround does not work.
Is this correct?</pre>
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