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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - The GC should be optionally concurrent"
href="https://bugs.webkit.org/show_bug.cgi?id=164454#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - The GC should be optionally concurrent"
href="https://bugs.webkit.org/show_bug.cgi?id=164454">bug 164454</a>
from <span class="vcard"><a class="email" href="mailto:fpizlo@apple.com" title="Filip Pizlo <fpizlo@apple.com>"> <span class="fn">Filip Pizlo</span></a>
</span></b>
<pre>There are two things that definitely need to get done for this to be correct:
1) Separate the SlotVisitor used by the mutator's write barrier from the SlotVisitor used by the collector thread. It's not super clear if the write barrier should even use a SlotVisitor, but whatever - the MarkStackArray probably has everything we need to efficiently transfer the entire contents of the mutator SlotVisitor into the collector SlotVisitor.
2) We need to stopAllocating/resumeAllocating. It's tempting to think that this should be done by the mutator, but that's actually just complicating things. It should be the collector's responsibility, and I think that these methods should be called from stopTheWorld/resumeTheWorld.</pre>
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