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      <base href="https://bugs.webkit.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Add a second, pre-order updateGeometry() pass to the layer update."
   href="https://bugs.webkit.org/show_bug.cgi?id=162634">162634</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Add a second, pre-order updateGeometry() pass to the layer update.
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>WebKit
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>WebKit Nightly Build
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Unspecified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Unspecified
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>Normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P2
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Layout and Rendering
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>webkit-unassigned&#64;lists.webkit.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>zalan&#64;apple.com
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>simon.fraser&#64;apple.com
          </td>
        </tr></table>
      <p>
        <div>
        <pre>And remove the workaround from RenderLayerBacking::updateAfterLayout()

    if (!compositor().compositingLayersNeedRebuild()) {
        // Calling updateGeometry() here gives incorrect results, because the
        // position of this layer's GraphicsLayer depends on the position of our compositing
        // ancestor's GraphicsLayer. That cannot be determined until all the descendant 
        // RenderLayers of that ancestor have been processed via updateLayerPositions().
        //
        // The solution is to update compositing children of this layer here,
        // via updateCompositingChildrenGeometry().

(We need to position the parent graphics layer in order to be able to compute the correct descendant graphics layers positions.)</pre>
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