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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [FreeType] Incorrect application of glyph positioning in the Y direction"
href="https://bugs.webkit.org/show_bug.cgi?id=161493#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [FreeType] Incorrect application of glyph positioning in the Y direction"
href="https://bugs.webkit.org/show_bug.cgi?id=161493">bug 161493</a>
from <span class="vcard"><a class="email" href="mailto:mmaxfield@apple.com" title="Myles C. Maxfield <mmaxfield@apple.com>"> <span class="fn">Myles C. Maxfield</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=161493#c17">comment #17</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=161493#c11">comment #11</a>)
> > GlyphBuffer is only used for painting. As such, we can save space if,
> > instead of storing separate advances / origins in it, we collapse these into
> > "painting advances" which are the offset from each glyph's paint position to
> > the next.
> >
> > I considered renaming GlyphBuffer to something like PaintingGlyphBuffer but
> > ultimately decided it wasn't worth the effort.
> >
> > Ultimately, we should remove the m_offsets member from GlyphBuffer in the
> > Windows port. I plan on doing this at some point in the future. Rather than
> > increasing the usage of this variable, I would suggest computing each
> > glyph's paint position inside HarfBuzzShaper (thereby taking into account
> > the offsets) and storing that in GlyphBuffer.
>
> I'm doing this at <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Remove unused member of GlyphBuffer"
href="show_bug.cgi?id=161814">https://bugs.webkit.org/show_bug.cgi?id=161814</a></span >
Whoops, looks like it's used in FontCGWin.cpp... not sure how I missed that...</pre>
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