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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Replace OpenGL{,ES}Shims with libepoxy, and #if USE(OPENGL_ES_2) with runtime checks"
href="https://bugs.webkit.org/show_bug.cgi?id=146680#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Replace OpenGL{,ES}Shims with libepoxy, and #if USE(OPENGL_ES_2) with runtime checks"
href="https://bugs.webkit.org/show_bug.cgi?id=146680">bug 146680</a>
from <span class="vcard"><a class="email" href="mailto:emmanuel.peyrot@collabora.com" title="Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>"> <span class="fn">Emmanuel Gil Peyrot</span></a>
</span></b>
<pre><span class="quote">> Using libepoxy conditionally doesn't make sense, I think.</span >
This was indeed the intent of this ticket, making distribution easier by having a single binary targetting both desktop GL and GLES (especially useful on ARM devices), and making code maintenance easier by merging the two codepaths wherever it makes sense.</pre>
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