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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Build fails with GSTREAMER_GL when both desktop GL and GLES2 are enabled in gst-plugins-bad"
href="https://bugs.webkit.org/show_bug.cgi?id=159562#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Build fails with GSTREAMER_GL when both desktop GL and GLES2 are enabled in gst-plugins-bad"
href="https://bugs.webkit.org/show_bug.cgi?id=159562">bug 159562</a>
from <span class="vcard"><a class="email" href="mailto:pnormand@igalia.com" title="Philippe Normand <pnormand@igalia.com>"> <span class="fn">Philippe Normand</span></a>
</span></b>
<pre>Comment on <span class=""><a href="attachment.cgi?id=284017&action=diff" name="attach_284017" title="Patch">attachment 284017</a> <a href="attachment.cgi?id=284017&action=edit" title="Patch">[details]</a></span>
Patch
View in context: <a href="https://bugs.webkit.org/attachment.cgi?id=284017&action=review">https://bugs.webkit.org/attachment.cgi?id=284017&action=review</a>
<span class="quote">> Source/WebCore/ChangeLog:11
> + OpenGLShims.h redefines GL functions.</span >
How is OpenGLShims.h pulled in?
Not sure I like the #include move to the Base.h header, we try to keep our headers free of #includes as much as possible.</pre>
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