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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Build fails with GSTREAMER_GL when both desktop GL and GLES2 are enabled in gst-plugins-bad"
   href="https://bugs.webkit.org/show_bug.cgi?id=159562#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Build fails with GSTREAMER_GL when both desktop GL and GLES2 are enabled in gst-plugins-bad"
   href="https://bugs.webkit.org/show_bug.cgi?id=159562">bug 159562</a>
              from <span class="vcard"><a class="email" href="mailto:pnormand&#64;igalia.com" title="Philippe Normand &lt;pnormand&#64;igalia.com&gt;"> <span class="fn">Philippe Normand</span></a>
</span></b>
        <pre>Comment on <span class=""><a href="attachment.cgi?id=284017&amp;action=diff" name="attach_284017" title="Patch">attachment 284017</a> <a href="attachment.cgi?id=284017&amp;action=edit" title="Patch">[details]</a></span>
Patch

View in context: <a href="https://bugs.webkit.org/attachment.cgi?id=284017&amp;action=review">https://bugs.webkit.org/attachment.cgi?id=284017&amp;action=review</a>

<span class="quote">&gt; Source/WebCore/ChangeLog:11
&gt; +        OpenGLShims.h redefines GL functions.</span >

How is OpenGLShims.h pulled in?

Not sure I like the #include move to the Base.h header, we try to keep our headers free of #includes as much as possible.</pre>
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