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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [GStreamer] Support a direct GPU-to-GPU copy of video textures to WebGL"
   href="https://bugs.webkit.org/show_bug.cgi?id=159928">159928</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[GStreamer] Support a direct GPU-to-GPU copy of video textures to WebGL
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>WebKit
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Unspecified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Unspecified
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>Normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P2
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>WebKit Gtk
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>webkit-unassigned&#64;lists.webkit.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>olivier.blin&#64;softathome.com
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>bugs-noreply&#64;webkitgtk.org, jer.noble&#64;apple.com, loic.yhuel&#64;softathome.com, magomez&#64;igalia.com, pnormand&#64;igalia.com, yoon&#64;igalia.com, zan&#64;falconsigh.net
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      <p>
        <div>
        <pre>Copy of GStreamer video frames to WebGL textures is not accelerated, since copyVideoTextureToPlatformTexture() is not implemented.

Currently, WebGLRenderingContextBase::texImage2D(HTMLVideoElement) goes through a slow software paint() that wraps the video frame into a cairo surface (ImageGStreamer) and downloads it to draw to the image cache context, which gets copied again, and uploaded again to an OpenGL texture.

Instead, GPU-to-GPU copy should be implemented in copyVideoTextureToPlatformTexture(), like Apple port are doing with VideoTextureCopierCV.</pre>
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