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      <base href="https://bugs.webkit.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Leak: Accelerated ImageBufferCairo doesn't destroy the used textures"
   href="https://bugs.webkit.org/show_bug.cgi?id=155431">155431</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Leak: Accelerated ImageBufferCairo doesn't destroy the used textures
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>WebKit
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>WebKit Nightly Build
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Unspecified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Unspecified
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>Normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P2
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Canvas
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>webkit-unassigned&#64;lists.webkit.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>magomez&#64;igalia.com
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>dino&#64;apple.com
          </td>
        </tr></table>
      <p>
        <div>
        <pre>When using the accelerated path, ImageBufferCairo creates up to two textures for rendering: m_texture to hold the buffer content, and m_compositorTexture used to take the content to the ThreadedCompositor (when enabled).

These 2 textures are passed to cairo to create a cairo_surface using cairo_gl_surface_create_for_texture(), but cairo doesn't take their ownership, so currently they are not being destroyed when the ImageBuffer gets destroyed.</pre>
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      </p>
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