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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Use a better RNG for Math.random()"
href="https://bugs.webkit.org/show_bug.cgi?id=151641#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Use a better RNG for Math.random()"
href="https://bugs.webkit.org/show_bug.cgi?id=151641">bug 151641</a>
from <span class="vcard"><a class="email" href="mailto:oliver@apple.com" title="Oliver Hunt <oliver@apple.com>"> <span class="fn">Oliver Hunt</span></a>
</span></b>
<pre>If we really do consider more than 32bits necessary id just move up to a 64bit variant of gamerand which should not have a significant perf impact, then value & (2^53-1) / 2^53 (I can recall if the rand includes 1 as a valid result).
Has someone done something to find it's aggressively non-uniform in some space?</pre>
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