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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Convert svg/animation tests to not use eventSender, so they run on iOS"
   href="https://bugs.webkit.org/show_bug.cgi?id=149738">149738</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Convert svg/animation tests to not use eventSender, so they run on iOS
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>WebKit
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>Safari 9
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Unspecified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Unspecified
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>Normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>P2
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Tools / Tests
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>webkit-unassigned&#64;lists.webkit.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>simon.fraser&#64;apple.com
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>lforschler&#64;apple.com
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Tests that use LayoutTests/svg/dynamic-updates/resources/SVGTestCase.js, like all the svg/animation tests, make use of eventSender to fake a click event:

function clickAt(x, y) {
    // Translation due to &lt;h1&gt; above us
    x = x + rootSVGElement.offsetLeft;
    y = y + rootSVGElement.offsetTop;

    if (window.eventSender) {
        eventSender.mouseMoveTo(x, y);
        eventSender.mouseDown();
        eventSender.mouseUp();
    }
}

We should fix this so that the tests run on iOS.</pre>
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