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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Win] Support composited content in WebView render-to-context methods"
href="https://bugs.webkit.org/show_bug.cgi?id=149516">149516</a>
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<th>Summary</th>
<td>[Win] Support composited content in WebView render-to-context methods
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<th>Classification</th>
<td>Unclassified
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<th>Product</th>
<td>WebKit
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<th>Version</th>
<td>WebKit Nightly Build
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<th>Hardware</th>
<td>Unspecified
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<th>OS</th>
<td>Unspecified
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>Normal
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<th>Priority</th>
<td>P2
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<th>Component</th>
<td>Layout and Rendering
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<th>Assignee</th>
<td>webkit-unassigned@lists.webkit.org
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<th>Reporter</th>
<td>bfulgham@webkit.org
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<pre>The current implementations of WebView::paintDocumentRectToContext and WebView::paintScrollViewRectToContextAtPoint only draw GDI-based content into the passed device context. This causes CALayer-based information to be skipped, since it typically draws on its own 60-hz timer outside of the normal paint operation.
The purpose of these two methods is to allow a WebView to be rendered into a specific device context, usually representing a bitmap or back buffer. Consequently, we should perform a draw operation from the CALayerTree into the context when this method is called.</pre>
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