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    <body><span class="vcard"><a class="email" href="mailto:p.jacquemart&#64;samsung.com" title="Pascal Jacquemart &lt;p.jacquemart&#64;samsung.com&gt;"> <span class="fn">Pascal Jacquemart</span></a>
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              <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Adding default implementation for JavaScript watchdog."
   href="https://bugs.webkit.org/show_bug.cgi?id=147107">bug 147107</a>
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            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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           <td style="text-align:right;">Attachment #257832 Flags</td>
           <td>review?
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               &nbsp;
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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Adding default implementation for JavaScript watchdog."
   href="https://bugs.webkit.org/show_bug.cgi?id=147107#c16">Comment # 16</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Adding default implementation for JavaScript watchdog."
   href="https://bugs.webkit.org/show_bug.cgi?id=147107">bug 147107</a>
              from <span class="vcard"><a class="email" href="mailto:p.jacquemart&#64;samsung.com" title="Pascal Jacquemart &lt;p.jacquemart&#64;samsung.com&gt;"> <span class="fn">Pascal Jacquemart</span></a>
</span></b>
        <pre>Comment on <span class=""><a href="attachment.cgi?id=257832&amp;action=diff" name="attach_257832" title="Patch">attachment 257832</a> <a href="attachment.cgi?id=257832&amp;action=edit" title="Patch">[details]</a></span>
Patch

Not asking for review, just saving the work in progress...

Thanks Mark for you comment on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - watchdog m_didFire state erroneously retained"
   href="show_bug.cgi?id=131082">Bug 131082</a>, it seems I missed the obvious...
Calling JSContextGroupSetExecutionTimeLimit() from a WebExtension / injected bundle is working fine... while using the appropriate callback.

In this concern &quot;load_started&quot; is fine because it is calling JSContextGroupSetExecutionTimeLimit() for each page load hence reseting m_didFire state

I can try to use WTF::WorkQueue, it sounds great!
Actually it seems we could apply the same treatment to remove / refactor heap/HeapTimer.cpp/.h</pre>
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