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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [GTK] ENABLE_OPENGL=OFF builds still include GL-specific files"
href="https://bugs.webkit.org/show_bug.cgi?id=146511#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [GTK] ENABLE_OPENGL=OFF builds still include GL-specific files"
href="https://bugs.webkit.org/show_bug.cgi?id=146511">bug 146511</a>
from <span class="vcard"><a class="email" href="mailto:zan@falconsigh.net" title="Zan Dobersek <zan@falconsigh.net>"> <span class="fn">Zan Dobersek</span></a>
</span></b>
<pre>The idea for the future is to fold USE_TEXTURE_MAPPER_GL into USE_TEXTURE_MAPPER, i.e. only one variable guarding the TextureMapper implementation (which only supports OpenGL backend at this point).
If you were able to disable USE_TEXTURE_MAPPER (much like USE_TEXTURE_MAPPER_GL is now disabled if there's no OpenGL support), the files you're modifying in the patch wouldn't be built at all.
I'm not sure what's the reason behind enabling USE_TEXTURE_MAPPER at all times though.</pre>
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