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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [WinCairo] Crash on exit when terminating egl"
href="https://bugs.webkit.org/show_bug.cgi?id=145832#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [WinCairo] Crash on exit when terminating egl"
href="https://bugs.webkit.org/show_bug.cgi?id=145832">bug 145832</a>
from <span class="vcard"><a class="email" href="mailto:peavo@outlook.com" title="peavo@outlook.com">peavo@outlook.com</a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=145832#c2">comment #2</a>)
<span class="quote">> Comment on <span class="bz_obsolete"><a href="attachment.cgi?id=254631&action=diff" name="attach_254631" title="Patch">attachment 254631</a> <a href="attachment.cgi?id=254631&action=edit" title="Patch">[details]</a></span>
> Patch
>
> I don't think this is correct, I didn't use NeverDestroyed on purpose, since
> both X11 and wayland display implementation have cleanup in their
> destructors. I think the point here is why it crashes on windows when
> terminating EGL, and if it's a windows specific bug, I would add an ifdef to
> the destructor for windows platform to avoid the EGL termination</span >
Thanks for reviewing :) Updated patch.</pre>
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