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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - make Windows CMake build for ANGLE and WebGL"
href="https://bugs.webkit.org/show_bug.cgi?id=143311">143311</a>
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<th>Summary</th>
<td>make Windows CMake build for ANGLE and WebGL
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>Product</th>
<td>WebKit
</td>
</tr>
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<th>Version</th>
<td>528+ (Nightly build)
</td>
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<th>Hardware</th>
<td>Unspecified
</td>
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<th>OS</th>
<td>Unspecified
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
</tr>
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<th>Severity</th>
<td>Normal
</td>
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<th>Priority</th>
<td>P2
</td>
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<th>Component</th>
<td>ANGLE
</td>
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<th>Assignee</th>
<td>webkit-unassigned@lists.webkit.org
</td>
</tr>
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<th>Reporter</th>
<td>achristensen@apple.com
</td>
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<p>
<div>
<pre>In <a class="bz_bug_link
bz_status_NEW "
title="NEW - progress towards CMake on Mac and Windows"
href="show_bug.cgi?id=143293">https://bugs.webkit.org/show_bug.cgi?id=143293</a> I skipped WebGL on Windows with CMake. To get WebGL working on Windows CMake builds, a CMake build will need to be made that is similar to what I did with the ANGLE Visual Studio files.
All of ANGLE needs to be compiled to make libGLESv2.dll, libEGL.dll, and translator libraries.
libGLESv2.dll needs to use the HLSL translator to internally translate GLSL to HLSL, while WebCore needs to use the GLSL translator to verify and translate GLSL to GLSL.</pre>
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