[Webkit-unassigned] [Bug 279183] New: DelayNode does not play all audio
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Sep 5 05:00:29 PDT 2024
https://bugs.webkit.org/show_bug.cgi?id=279183
Bug ID: 279183
Summary: DelayNode does not play all audio
Product: WebKit
Version: Safari 17
Hardware: Mac (Apple Silicon)
OS: macOS 14
Status: NEW
Severity: Normal
Priority: P2
Component: Web Audio
Assignee: webkit-unassigned at lists.webkit.org
Reporter: webkit at jan.misker.nl
CC: cdumez at apple.com
When playing a sound from an AudioBuffer, via AudioBufferSourceNode, and then passing that through a DelayNode, the (delayed) sound doesn't play all the way. It stops playing when the original source is finished, but the delayed sound is of course not all played yet.
See this fiddle: https://jsfiddle.net/janmisker/y91gbvft/latest/
A workaround is to add a GainNode with 0 gain that feedbacks directly from output to input of the DelayNode, but I would expect this to work without that feedback. For example on Firefox it does play through without the feedback.
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