[Webkit-unassigned] [Bug 274301] New: render not work in offscreencanvas in some case
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu May 16 23:55:29 PDT 2024
https://bugs.webkit.org/show_bug.cgi?id=274301
Bug ID: 274301
Summary: render not work in offscreencanvas in some case
Product: WebKit
Version: Safari 17
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Canvas
Assignee: webkit-unassigned at lists.webkit.org
Reporter: iskyler1993 at gmail.com
CC: dino at apple.com
we have found a case that rendering in offscreencanvas not work on both mac safari and iOS safari (17.4.1)
Use Cases:
1. create work0, pass the offscreencanvas to it
2. work0 post the offscreencanvas back to main thread
3. main thread create worker1 and pass the offscreencanvas to it
4. use raf in worker1
and we found that if we make the handler in step 3(named SpawnThread) to execute in setTimeout, rendering would be ok
not sure if it's a bug, but the case work on chrome
the sample code below
test.html
```
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
</head>
<body>
<canvas id="canvas"></canvas>
</body>
<script type="text/javascript">
var canvas = document.getElementById("canvas");
var Module = (window.Module = {});
var workerJs = "./test.worker.js";
var worker0 = new Worker(workerJs);
function spawnThread(data) {
var worker = new Worker(workerJs);
worker.postMessage({
type: "load",
});
worker.postMessage(
{
type: "run1",
canvas: data.canvas,
},
[data.canvas]
);
}
worker0.onmessage = function (event) {
if (event.data.type === "loaded") {
console.log("main thread receive worker0 loaded");
} else if (event.data.type === "spawnThread") {
console.log("spawnThread");
// setTimeout(spawnThread, 0, event.data);
spawnThread(event.data);
}
};
worker0.postMessage({
type: "load",
});
var offscreencanvas = canvas.transferControlToOffscreen();
worker0.postMessage(
{
type: "run0",
canvas: offscreencanvas,
},
[offscreencanvas]
);
</script>
</html>
```
test.worker.js
```
var gl;
var initGL = function (data) {
var canvas = data.canvas;
gl = canvas.getContext("webgl");
if (!gl) {
console.error("Failed to get the rendering context for WebGL");
return;
}
};
var r = 0.01;
var renderLoop = function () {
console.log("start renderLoop");
function renderFunc() {
if (r > 1) {
r = 0.01;
}
r += 0.01;
gl.clearColor(r, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
requestAnimationFrame(renderFunc);
}
requestAnimationFrame(renderFunc);
};
self.onmessage = function (event) {
if (event.data.type === "load") {
console.log("worker onload");
} else if (event.data.type === "run0") {
console.log("worker on run0");
postMessage(
{
type: "spawnThread",
canvas: event.data.canvas,
},
[event.data.canvas]
);
} else if (event.data.type === "run1") {
console.log("worker on run1");
initGL(event.data);
renderLoop();
}
};
```
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