[Webkit-unassigned] [Bug 270955] New: Canvas rendering issue in Safari causing delayed rendering compared to Chrome
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Mar 13 21:21:18 PDT 2024
https://bugs.webkit.org/show_bug.cgi?id=270955
Bug ID: 270955
Summary: Canvas rendering issue in Safari causing delayed
rendering compared to Chrome
Product: WebKit
Version: Safari 17
Hardware: Mac (Apple Silicon)
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: ksardana at adobe.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
Created attachment 470359
--> https://bugs.webkit.org/attachment.cgi?id=470359&action=review
Sample App where this issue can be replicated.
I am encountering an issue with canvas rendering in Safari, where my drawing application, functioning smoothly on Chrome, exhibits delayed rendering behavior in Safari. Specifically, when clicking a button to draw a triangle on the canvas, it often requires multiple clicks (sometimes 3-4) to render the triangle as expected.
Observations:
Adding glFinish() after glDrawArrays resolves the issue, while glFlush() does not.
Confirmed that the main thread is not blocked during the rendering process through logging.
Attempted to call emscripten_webgl_commit_frame() after glDrawArrays at regular intervals, but the issue persists. The function consistently returns EMSCRIPTEN_RESULT_SUCCESS.
Steps to Reproduce:
Open the drawing application in Safari.
Click the button to draw a triangle on the canvas.
Observe that the triangle does not render on the first click and may require multiple clicks for rendering.
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