[Webkit-unassigned] [Bug 275806] New: [TexMap][Nicosia] Produce damage for layers repainted after animation
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Jun 24 02:45:45 PDT 2024
https://bugs.webkit.org/show_bug.cgi?id=275806
Bug ID: 275806
Summary: [TexMap][Nicosia] Produce damage for layers repainted
after animation
Product: WebKit
Version: WebKit Local Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Compositing
Assignee: webkit-unassigned at lists.webkit.org
Reporter: aperez at igalia.com
CC: simon.fraser at apple.com
Transformed animated layers are painted with lower resolution while an
animation is ongoing, and re-painted after the animation has ended to
make sure they look their best at their resting position.
When using damage tracking with an output that uses device scaling != 1x
(e.g. with 2x scaling on a HiDPI screen) it is quite obvious that the
repaint at the resting position after the animation is *not* producing
damage rectangles because when damage is enabled the previous painted
contents (with less resolution) are left in place because the location
and properties of the layers have not changed. Likely we are missing
some check like “if there was a paint with different resolution then
damage the area” or similar.
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