[Webkit-unassigned] [Bug 273177] New: [GTK][WPE] Don't allow depth test and stencil clipping if packed depth stencil is not supported
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Apr 24 03:46:57 PDT 2024
https://bugs.webkit.org/show_bug.cgi?id=273177
Bug ID: 273177
Summary: [GTK][WPE] Don't allow depth test and stencil clipping
if packed depth stencil is not supported
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebKitGTK
Assignee: webkit-unassigned at lists.webkit.org
Reporter: magomez at igalia.com
CC: bugs-noreply at webkitgtk.org
A BitmapTexture can be used as a rendering target by creating a framebuffer object for it. This framebuffer can have a depth buffer to use depth testing, and a stencil buffer to perform stencil clipping. But using both features at the same time, which requires both a depth buffer and a stencil buffer, is only supported when GLES supports using the same buffer for both (called packed depth stencil). This is supported on GLES3 contexts or in GLES2 contexts that have the GL_OES_packed_depth_stencil extension.
We need to modify BitmapTexture to allow using both features at the same time when packed depth stencil is available.
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