[Webkit-unassigned] [Bug 273006] New: texImage2D loses alpha from transparent video
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Apr 19 13:05:53 PDT 2024
https://bugs.webkit.org/show_bug.cgi?id=273006
Bug ID: 273006
Summary: texImage2D loses alpha from transparent video
Product: WebKit
Version: WebKit Nightly Build
Hardware: All
OS: macOS 14
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: brendanduncan at gmail.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
Created attachment 471015
--> https://bugs.webkit.org/attachment.cgi?id=471015&action=review
Repo test for WebGL alpha video blending
Given an HEVC (or any other supported codec w/ alpha, such as ProRes), uploading the video frame to a WebGL texture with texImage2D will not preserve the alpha channel of the video frame and the texture will be opaque. This only happens on Safari, not on Chrome on MacOS with the ANGLE Metal or GL backends. Drawing the texture on a quad with alpha blending enabled, the texture is opaque.
Putting the video on the HTML DOM with a Video element, the video has transparency. It's only opaque when uploaded to WebGL.
I attached a small repo test.
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