[Webkit-unassigned] [Bug 261297] New: [Win] Infinite loop in ANGLE if compiled by clang-cl
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Sep 7 15:17:59 PDT 2023
https://bugs.webkit.org/show_bug.cgi?id=261297
Bug ID: 261297
Summary: [Win] Infinite loop in ANGLE if compiled by clang-cl
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Tools / Tests
Assignee: webkit-unassigned at lists.webkit.org
Reporter: Hironori.Fujii at sony.com
[Win] Infinite loop in ANGLE if compiled by clang-cl
Windows port clang-cl release builds are crashing for the following tests.
I'm using LLVM 16.0.6.
Regressions: Unexpected crashes (2)
webgl/2.0.y/conformance/glsl/bugs/complex-glsl-does-not-crash.html [ Crash ]
webgl/2.0.y/conformance/glsl/misc/shader-uniform-packing-restrictions.html [ Crash ]
It's an infinite loop.
Callstack
> libGLESv2.dll!sh::TIntermBinary::propagatePrecision(sh::TPrecision precision) Line 2031 C++
> [Inline Frame] libGLESv2.dll!sh::`anonymous namespace'::PropagatePrecisionIfApplicable(sh::TIntermTyped * node, sh::TPrecision precision) Line 192 C++
> libGLESv2.dll!sh::TIntermBinary::propagatePrecision(sh::TPrecision precision) Line 2039 C++
> [Inline Frame] libGLESv2.dll!sh::`anonymous namespace'::PropagatePrecisionIfApplicable(sh::TIntermTyped * node, sh::TPrecision precision) Line 192 C++
> libGLESv2.dll!sh::TIntermBinary::propagatePrecision(sh::TPrecision precision) Line 2039 C++
> (...)
Is this a compiler optimizer bug?
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