[Webkit-unassigned] [Bug 261022] New: [TextureMapper] Move filter specific code from BitmapTextureGL to TextureMapperGL

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri Sep 1 00:48:00 PDT 2023


            Bug ID: 261022
           Summary: [TextureMapper] Move filter specific code from
                    BitmapTextureGL to TextureMapperGL
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: Platform
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: aki.develop8128 at gmail.com

This is a preparation refactoring for https://bugs.webkit.org/show_bug.cgi?id=231653.

To fix the issue above, we have to change the number of passes needed to do blur filtering according to the standard deviation of the blur.
Now the number of passes for each filter is specified in BitmapTextureGL.cpp but other parameters regarding filtering such as shader options are specified in TextureMapperGL.cpp, which leads to the inconsistency and low readability.

My suggestion is to move the loop of passes, written in BitmapTextureGL.cpp for now, to TextureMapperGL.cpp

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