[Webkit-unassigned] [Bug 262628] New: WebGL: context lost - iOS 17 Safari
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Oct 4 09:22:11 PDT 2023
https://bugs.webkit.org/show_bug.cgi?id=262628
Bug ID: 262628
Summary: WebGL: context lost - iOS 17 Safari
Product: WebKit
Version: Safari 17
Hardware: iPhone / iPad
OS: iOS 17
Status: NEW
Severity: Critical
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: travis at lilsnack.co
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
We have a very lightweight Unity game that we've been running pretty successfully on mobile web. That said, we've just run into a pretty show-stopping issue with iOS 17 Safari. The game will work totally fine on iOS 17 Safari - but then after some combination of backgrounding, using other sites and other apps (not totally sure the exact repo) - it errors with:
"WebGL: context lost"
At this point, no matter how many times I refresh, I will always get this error. Force quitting browser and event resetting the device doesn't seem to recover it. I've also tried to do different combos of compressed builds - and nothing seems to work. The one thing that does recover is clearing the safari cache. We never encountered this issue in Safari 16 - only 17.
It seems like this might be an issue beyond Unity - see this thread. Apparently threejs is experiencing the same: https://developer.apple.com/forums/thread/737042
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