[Webkit-unassigned] [Bug 237434] Precision issue in in Vertex Shader on iPads/M1 (but work on Intel Mac)
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Jan 31 01:15:16 PST 2023
https://bugs.webkit.org/show_bug.cgi?id=237434
--- Comment #10 from Daniel Balog <Daniel.balog at hexagon.com> ---
Hey Kimmo,
Thank you for your advice. We tried it and it works. Adding invariant gl_Position actually fixes this for M1 Safari.
However, it doesn't seem to be a solution for Chrome or Firefox. Any idea why those browsers are not picking up the invariant flag?
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