[Webkit-unassigned] [Bug 250314] [WPE][WebGL][Canvas][Compositing] Threaded compositor may use a 3D canvas target FBO texture before the WebGL rendering has finished

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Jan 11 05:07:51 PST 2023


--- Comment #4 from Loïc Le Page <llepage at igalia.com> ---
You can repoduce this issue with any kind of complex 3D scene (like https://alteredqualia.com/three/examples/webgl_terrain_dynamic.html), using the WPE Minibrowser.

Depending on the 3D hardware, it may be necessary to disable vsync in the driver configuration in order to render the scene as fast as possible.

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