[Webkit-unassigned] [Bug 252729] New: [WebGPU][WGSL] @builtin(frag_depth) should be clamped to viewport z-bounds
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Feb 21 23:36:16 PST 2023
https://bugs.webkit.org/show_bug.cgi?id=252729
Bug ID: 252729
Summary: [WebGPU][WGSL] @builtin(frag_depth) should be clamped
to viewport z-bounds
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGPU
Assignee: webkit-unassigned at lists.webkit.org
Reporter: mwyrzykowski at apple.com
If the shader writes to @builtin(frag_depth) then the generated metal source should clamp the write to the z-bounds of the viewport if the depth clip mode is MTLDepthClipModeClamp
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