[Webkit-unassigned] [Bug 252729] New: [WebGPU][WGSL] @builtin(frag_depth) should be clamped to viewport z-bounds

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue Feb 21 23:36:16 PST 2023


https://bugs.webkit.org/show_bug.cgi?id=252729

            Bug ID: 252729
           Summary: [WebGPU][WGSL] @builtin(frag_depth) should be clamped
                    to viewport z-bounds
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebGPU
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: mwyrzykowski at apple.com

If the shader writes to @builtin(frag_depth) then the generated metal source should clamp the write to the z-bounds of the viewport if the depth clip mode is MTLDepthClipModeClamp

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