[Webkit-unassigned] [Bug 251625] New: [WebGPU] Investigate triple-buffering

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Thu Feb 2 12:36:35 PST 2023


https://bugs.webkit.org/show_bug.cgi?id=251625

            Bug ID: 251625
           Summary: [WebGPU] Investigate triple-buffering
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: WebGPU
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: mmaxfield at apple.com

Does triple buffering buy us anything, or does getCurrentTexture() mean that it isn't actually helpful? If we use triple buffering, how does it integrate with Core Animation's timeline? Should we choose a different renderbuffer selection strategy than a simple round-robin?

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