[Webkit-unassigned] [Bug 251625] New: [WebGPU] Investigate triple-buffering
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Thu Feb 2 12:36:35 PST 2023
https://bugs.webkit.org/show_bug.cgi?id=251625
Bug ID: 251625
Summary: [WebGPU] Investigate triple-buffering
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: WebGPU
Assignee: webkit-unassigned at lists.webkit.org
Reporter: mmaxfield at apple.com
Does triple buffering buy us anything, or does getCurrentTexture() mean that it isn't actually helpful? If we use triple buffering, how does it integrate with Core Animation's timeline? Should we choose a different renderbuffer selection strategy than a simple round-robin?
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