[Webkit-unassigned] [Bug 237434] Precision issue in in Vertex Shader on iPads/M1 (but work on Intel Mac)
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Mon Dec 18 17:21:45 PST 2023
https://bugs.webkit.org/show_bug.cgi?id=237434
--- Comment #14 from Don McCurdy <dm at donmccurdy.com> ---
Here's a small, reproducible example:
- Demo: https://fp64-arithmetic.donmccurdy.com/
- Code: https://github.com/donmccurdy/fp64-arithmetic
An additional finding, for which I've added a GUI dropdown in the example, is that using GLSL 1.0 gives much more accurate results than GLSL 3.0 in Chromium-based browsers, unless the selected backend is Metal. In Safari, there are significant precision issues regardless of the GLSL version.
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