[Webkit-unassigned] [Bug 256088] New: Some Unity shaders slower on Metal than on OpenGL
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Fri Apr 28 05:07:19 PDT 2023
https://bugs.webkit.org/show_bug.cgi?id=256088
Bug ID: 256088
Summary: Some Unity shaders slower on Metal than on OpenGL
Product: WebKit
Version: WebKit Local Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: ANGLE
Assignee: webkit-unassigned at lists.webkit.org
Reporter: kkinnunen at apple.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
Blocks: 255987
See for example on bug 255987
On OpenGL, fullscreen Studio display 5120x2880 runs full rate, 60 fps.
On Metal, fullscreen Studio display 5120x2880 runs 32 fps.
Resizing the app to smaller window increases the frame rate.
Disabling the shaders in Web Inspector increases the frame rate.
Referenced Bugs:
https://bugs.webkit.org/show_bug.cgi?id=255987
[Bug 255987] REGRESSION (iOS 15.4): Poor game render performance with "WebGL via Metal"
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