[Webkit-unassigned] [Bug 255511] The gl.MAX_VERTEX_UNIFORM_VECTORS has only half of its quantity available in Safari 'WebGL via Matal'

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Apr 26 00:07:46 PDT 2023


https://bugs.webkit.org/show_bug.cgi?id=255511

--- Comment #4 from Kimmo Kinnunen <kkinnunen at apple.com> ---
> I test on IOS16.2 with iphon12.
> gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS) return value 1024.

Does the rendering work when using 512 vectors? Would you have a test case which demonstrates working condition?

I'm asking because iOS prior to 16.5 betas advertise OES_float_texture_linear, which the page uses. Float texture filtering does not work on iOS. This extension should be disabled in 16.5 beta. The demo page should work on 16.5 beta, as per my testing.

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