[Webkit-unassigned] [Bug 245513] TextureMapperGL: edge distance anti-aliasing should use 2D distance to calculate v_antialias varing variable
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Sep 21 21:04:41 PDT 2022
https://bugs.webkit.org/show_bug.cgi?id=245513
--- Comment #2 from Fujii Hironori <Hironori.Fujii at sony.com> ---
Comment on attachment 462528
--> https://bugs.webkit.org/attachment.cgi?id=462528
WIP patch
View in context: https://bugs.webkit.org/attachment.cgi?id=462528&action=review
> Source/WebCore/platform/graphics/texmap/TextureMapperShaderProgram.cpp:113
> + float viewportSpaceDistance = distance(centerInViewportCoordinates.xy / centerInViewportCoordinates.w, controlPointInViewportCoordinates.xy / controlPointInViewportCoordinates.w);
We should avoid divisions. bug#245265 is going to solve this bug by calculating the denominator separately.
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