[Webkit-unassigned] [Bug 245513] New: TextureMapperGL: edge distance anti-aliasing should use 2D distance to calculate v_antialias varing variable
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Sep 21 21:01:16 PDT 2022
https://bugs.webkit.org/show_bug.cgi?id=245513
Bug ID: 245513
Summary: TextureMapperGL: edge distance anti-aliasing should
use 2D distance to calculate v_antialias varing
variable
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Platform
Assignee: webkit-unassigned at lists.webkit.org
Reporter: Hironori.Fujii at sony.com
Created attachment 462527
--> https://bugs.webkit.org/attachment.cgi?id=462527&action=review
antialiasing-z-positions.html
TextureMapperGL: edge distance anti-aliasing should use 2D distance to calculate v_antialias varing variable
> float viewportSpaceDistance = distance(centerInViewportCoordinates, controlPointInViewportCoordinates);
This code calculates the distance in homogeneous coordinates. z and w are included.
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