[Webkit-unassigned] [Bug 245513] New: TextureMapperGL: edge distance anti-aliasing should use 2D distance to calculate v_antialias varing variable

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Wed Sep 21 21:01:16 PDT 2022


https://bugs.webkit.org/show_bug.cgi?id=245513

            Bug ID: 245513
           Summary: TextureMapperGL: edge distance anti-aliasing should
                    use 2D distance to calculate v_antialias varing
                    variable
           Product: WebKit
           Version: WebKit Nightly Build
          Hardware: Unspecified
                OS: Unspecified
            Status: NEW
          Severity: Normal
          Priority: P2
         Component: Platform
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: Hironori.Fujii at sony.com

Created attachment 462527

  --> https://bugs.webkit.org/attachment.cgi?id=462527&action=review

antialiasing-z-positions.html

TextureMapperGL: edge distance anti-aliasing should use 2D distance to calculate v_antialias varing variable

> float viewportSpaceDistance = distance(centerInViewportCoordinates, controlPointInViewportCoordinates);

This code calculates the distance in homogeneous coordinates. z and w are included.

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