[Webkit-unassigned] [Bug 245476] New: WebGL2 on IOS 16.0 crashing on glReadPixels
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Sep 21 06:49:44 PDT 2022
https://bugs.webkit.org/show_bug.cgi?id=245476
Bug ID: 245476
Summary: WebGL2 on IOS 16.0 crashing on glReadPixels
Product: WebKit
Version: Safari 15
Hardware: iPhone / iPad
OS: iOS 16
Status: NEW
Severity: Major
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: george at nomitech.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
Hallo,
We have just updated to IOS 16 and found a serious issue in WebGL2 glReadPixels function call from our wasm module.
glReadPixes either crashes on bigger files or becomes very slow on smaller files.
Everything was working nice and fast on IOS 15.5, until we updated to IOS 16.0 (and Safari 16.0 I suppose).
To reproduce the crashing issue (on IOS 16.0 only) please do as follows, for reference I have tried on iPhone 12.
1. Open this URL: https://tinyurl.com/mry9mkrj
2. The page will load a mid-size 3D Model
3. Now try to rotate it (this will make a call to glReadPixels to get a pivot)
4. BSOD Crash: WebGL: context lost. readPixels
To reproduce the slow glReadPixels function issue (on IOS 16.0 only) please do as follows, for reference I have tried on iPhone 12.
1. Open this URL: https://tinyurl.com/2unkf9kx
2. The page will load a small 3D Model that rotates now fast
Now we can start sending many glReadPixels to notice major drop in FPS.
To do that follow below steps:
3. Click on Pick Mode and select length
4. Use the thumb widget to measure some distance length and see how slowly it responds to glReadPixels
Everything was working fine in IOS 15, looks like a major issue as glReadPixels is a core WebGL2 call.
Thanks
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