[Webkit-unassigned] [Bug 244915] New: TextureMapperGL::beginRoundedRectClip should use TransformationMatrix::mapQuad instead of TransformationMatrix::projectQuad
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Wed Sep 7 17:33:32 PDT 2022
https://bugs.webkit.org/show_bug.cgi?id=244915
Bug ID: 244915
Summary: TextureMapperGL::beginRoundedRectClip should use
TransformationMatrix::mapQuad instead of
TransformationMatrix::projectQuad
Product: WebKit
Version: WebKit Nightly Build
Hardware: Unspecified
OS: Unspecified
Status: NEW
Severity: Normal
Priority: P2
Component: Platform
Assignee: webkit-unassigned at lists.webkit.org
Reporter: Hironori.Fujii at sony.com
TextureMapperGL::beginRoundedRectClip should use TransformationMatrix::mapQuad instead of TransformationMatrix::projectQuad
TextureMapperGL::beginRoundedRectClip and TextureMapperGL::beginScissorClip are using projectQuad.
But, projectQuad is used mainly for hit testing by using a inversed matrix.
projectQuad produces the same results with mapQuad if the transformation matrix has not z-axis transformation.
I think there is no actual problem for beginRoundedRectClip and beginScissorClip to use projectQuad.
But, it should be mapQuad.
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