[Webkit-unassigned] [Bug 246335] New: 'flat' vertex shader output is extremely slow with 'WebGL via Metal'
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Tue Oct 11 06:01:12 PDT 2022
https://bugs.webkit.org/show_bug.cgi?id=246335
Bug ID: 246335
Summary: 'flat' vertex shader output is extremely slow with
'WebGL via Metal'
Product: WebKit
Version: Safari 15
Hardware: Unspecified
OS: iOS 15
Status: NEW
Severity: Normal
Priority: P2
Component: WebGL
Assignee: webkit-unassigned at lists.webkit.org
Reporter: msokalski at novomatic-tech.com
CC: dino at apple.com, kbr at google.com, kkinnunen at apple.com
Declaring vertex shader output with 'flat' specifier makes drawing very slow.
It is not suffering from it when drawing POINTS primitive.
Also, problem does not occur when WebGL via Metal is disabled.
in vec2 clip_space_pos;
in vec4 just_color;
flat out vec4 flat_color;
void main()
{
gl_Position = vec4(clip_space_pos,0.0,1.0);
flat_color = just_color * clip_space_pos.x;
}
--
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.webkit.org/pipermail/webkit-unassigned/attachments/20221011/dde87141/attachment-0001.htm>
More information about the webkit-unassigned
mailing list