[Webkit-unassigned] [Bug 247860] New: [Godot] Regression: All Godot Engine Web Exports crash on loading since Safari 16.1

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Sun Nov 13 08:21:40 PST 2022


https://bugs.webkit.org/show_bug.cgi?id=247860

            Bug ID: 247860
           Summary: [Godot] Regression: All Godot Engine Web Exports crash
                    on loading since Safari 16.1
           Product: WebKit
           Version: Safari 16
          Hardware: All
                OS: All
            Status: NEW
          Severity: Critical
          Priority: P2
         Component: New Bugs
          Assignee: webkit-unassigned at lists.webkit.org
          Reporter: dnxgr623 at gmx.net

Created attachment 463506

  --> https://bugs.webkit.org/attachment.cgi?id=463506&action=review

Gnome Web Console Log

Since Safari 16.1, every web game created by the Godot Engine crashes on loading. This did not happened with Safari 16.0 and previous versions.
It happens even when exporting a completely empty, default project.
It also happens with Gnome Web 42.4 "Powered by WebKitGTK 2.36.8", I don't know where the regression started here.

The console with Safari only has those 2 entries:

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 2.0 Renderer: WebKit WebGL

Gnome Web gives a few more entries, I attached the log.

Bug report on Godots Bugtracker: https://github.com/godotengine/godot/issues/67949

I tested it on an Intel Mac running MacOS Monterey and Safari 16.1 and Ubuntu Linux running Gnome Web 42.4, it was confirmed to happen on other platforms by other Godot users.

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