[Webkit-unassigned] [Bug 247860] New: [Godot] Regression: All Godot Engine Web Exports crash on loading since Safari 16.1
bugzilla-daemon at webkit.org
bugzilla-daemon at webkit.org
Sun Nov 13 08:21:40 PST 2022
https://bugs.webkit.org/show_bug.cgi?id=247860
Bug ID: 247860
Summary: [Godot] Regression: All Godot Engine Web Exports crash
on loading since Safari 16.1
Product: WebKit
Version: Safari 16
Hardware: All
OS: All
Status: NEW
Severity: Critical
Priority: P2
Component: New Bugs
Assignee: webkit-unassigned at lists.webkit.org
Reporter: dnxgr623 at gmx.net
Created attachment 463506
--> https://bugs.webkit.org/attachment.cgi?id=463506&action=review
Gnome Web Console Log
Since Safari 16.1, every web game created by the Godot Engine crashes on loading. This did not happened with Safari 16.0 and previous versions.
It happens even when exporting a completely empty, default project.
It also happens with Gnome Web 42.4 "Powered by WebKitGTK 2.36.8", I don't know where the regression started here.
The console with Safari only has those 2 entries:
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 2.0 Renderer: WebKit WebGL
Gnome Web gives a few more entries, I attached the log.
Bug report on Godots Bugtracker: https://github.com/godotengine/godot/issues/67949
I tested it on an Intel Mac running MacOS Monterey and Safari 16.1 and Ubuntu Linux running Gnome Web 42.4, it was confirmed to happen on other platforms by other Godot users.
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