[Webkit-unassigned] [Bug 240919] Material issues on Mac/iOS with WebGL via Metal

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Tue May 31 16:42:12 PDT 2022


https://bugs.webkit.org/show_bug.cgi?id=240919

--- Comment #8 from Kyle Piddington <kpiddington at apple.com> ---
Contrast this with the OpenGL backend, which has no support for EXT_Color_buffer_float, so OIT.js line 28 (const extensionsSupported = context.colorBufferFloat && context.depthTexture;) returns false. _translucentMRTSupport, and _translucentMultipassSupport will both be false, so we never create a render pass that requests blending.

I suggest also adding context.floatBlend to the list of extensions required for OIT.

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