[Webkit-unassigned] [Bug 239896] Safari Tab freezes when creating too many webgl render calls without flushing

bugzilla-daemon at webkit.org bugzilla-daemon at webkit.org
Fri May 6 14:13:40 PDT 2022


https://bugs.webkit.org/show_bug.cgi?id=239896

--- Comment #4 from Kyle Piddington <kpiddington at apple.com> ---
Looking at the code, it seems that we only flush when we exceed a resident resource count. Either this isn't being calculated right, or we need more flush conditions.

bool CommandBuffer::needsFlushForDrawCallLimits() const
{
    return mWorkingResourceSize > kMaximumResidentMemorySizeInBytes;
}



We might need to tweak this to a maximum number of drawArrays calls too. 10k, maybe?

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